Publications
Papers — 2011
Jos Stam & Ryan Schmidt. (2011).
On the Velocity of an Implicit Surface
ACM Transactions on Graphics.
May 2011, 30 (3); Article 21.
7 pages.
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Papers — 2010
Ramtin Attar, Robert Aish, Jos Stam, Duncan Brinsmead, Alex Tessier, Michael Glueck & Azam Khan. (2010).
Embedded Rationality: A Unified Simulation Framework for Interactive Form-Finding
International Journal of Architectural Computing.
December 2010, Volume 8 (4).
Invited Paper
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Papers — 2009
Jos Stam. (2009).
Nucleus: Towards a Unified Dynamics Solver for Computer Graphics
2009 Conference Proceedings:
IEEE International Conference on Computer-Aided Design and Computer Graphics.
pp. 1-11.
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Ramtin Attar, Robert Aish, Jos Stam, Duncan Brinsmead, Alex Tessier, Michael Glueck & Azam Khan. (2009).
Physics-based Generative Design
CAAD Futures 2009 Conference Proceedings:
CAAD Futures Foundation.
pp. 231-244.
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Papers — 2005
Azam Khan, Ben Komalo, Jos Stam, George Fitzmaurice & Gord Kurtenbach. (2005).
HoverCam: Interactive 3D Navigation for Proximal Object Inspection
I3D 2005 Conference Proceedings:
ACM Symposium on Interactive 3D Graphics.
pp. 73-80.
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Papers — 2004
Antoine McNamara, Adrien Treuille, Zoran Popovic & Jos Stam. (2004).
Fluid Control Using the Adjoint Method
ACM Transactions on Graphics, SIGGRAPH Issue.
August 2004, 23(3).
pp. 449 - 456.
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Papers — 2003
Jos Stam & Charles Loop. (2003).
Quad/Triangle Subdivision
EUROGRAPHICS Computer Graphics Forum.
November 2003, 22(1).
pp. 79-85.
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Jos Stam. (2003).
Flows on Surfaces of Arbitrary Topology
ACM Transactions on Graphics, SIGGRAPH Issue.
July 2003, 22(3).
pp. 724-731.
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Adrien Treuille, Antoine McNamara, Zoran Popovic & Jos Stam. (2003).
Keyframe Control of Smoke Simulations
ACM Transactions on Graphics, SIGGRAPH Issue.
July 2003, 22(3).
pp. 716-723.
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Jos Stam. (2003).
Real-Time Fluid Dynamics for Games
GDC 2003 Conference Proceedings:
Game Developers Conference.
17 pages.
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Papers — 2001
Jos Stam. (2001).
A Simple Fluid Solver based on the FFT
Journal of Graphics Tools.
November 2001, 6(2).
pp. 43-52.
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Jerome Maillot & Jos Stam. (2001).
A Unified Subdivision Scheme for Polygonal Modeling
EUROGRAPHICS Computer Graphics Forum.
September 2001, 20(3).
pp. 471-479.
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Ronald Fedkiw, Jos Stam & Henrik Wann Jensen. (2001).
Visual Simulation of Smoke
SIGGRAPH 2001 Conference Proceedings:
SIGGRAPH Annual Conference Series.
pp. 15-22.
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Jos Stam. (2001).
An Illumination Model For a Skin Layer Bounded by Rough Surfaces
Rendering Techniques 2001 Conference Proceedings:
EUROGRAPHICS Workshop on Rendering.
pp. 39-52.
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Jos Stam. (2001).
On Subdivision Schemes Generalizing Uniform B-spline Surfaces of Arbitrary Degree
Computer Aided Geometric Design.
March 2001, 18.
pp. 383-396.
Special Edition on Subdivision Surfaces
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Papers — 2000
Jos Stam. (2000).
Interacting with smoke and fire in real time
Communications of the ACM.
July 2000, 43(7).
pp. 76-83.
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Papers — 1999
Jos Stam. (1999).
Diffraction Shaders
SIGGRAPH 1999 Conference Proceedings:
SIGGRAPH Annual Conference Series.
pp. 101-110.
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Jos Stam. (1999).
Stable Fluids
SIGGRAPH 1999 Conference Proceedings:
SIGGRAPH Annual Conference Series.
pp. 121-128.
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Papers — 1998
Jos Stam. (1998).
Exact Evaluation of Catmull-Clark Subdivision Surfaces at Arbitrary Parameter Values
SIGGRAPH 1998 Conference Proceedings:
SIGGRAPH Annual Conference Series.
pp. 395-404.
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Papers — 1997
Jos Stam. (1997).
Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures
EUROGRAPHICS Computer Graphics Forum.
September 1997, 16(3).
pp. 159-164.
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Papers — 1996
Jos Stam & Eric Languenou. (1996).
Ray Tracing in Non-Constant Media
Rendering Techniques 1996 Conference Proceedings:
EUROGRAPHICS Workshop on Rendering.
pp. 225-234.
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Papers — 1995
Jos Stam & Eugene Fiume. (1995).
Depiction of Fire and Other Gaseous Phenomena Using Diffusion Processes
SIGGRAPH 1995 Conference Proceedings:
SIGGRAPH Annual Conference Series.
pp. 129-136.
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Jos Stam. (1995).
Multiple scattering as a diffusion process
Rendering Techniques 1995 Conference Proceedings:
EUROGRAPHICS Workshop on Rendering.
pp. 51-58.
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Papers — 1994
Jos Stam. (1994).
Stochastic Rendering of Density Fields
GI 1994 Conference Proceedings:
Graphics Interface Conference.
pp. 51-58.
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Papers — 1993
Jos Stam & Eugene Fiume. (1993).
Turbulent Wind Fields for Gaseous Phenomena
SIGGRAPH 1993 Conference Proceedings:
SIGGRAPH Annual Conference Series.
pp. 369-376.
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Papers — 1991
Jos Stam & Eugene Fiume. (1991).
A Multiple-Scale Stochastic Modelling Primitive
GI 1991 Conference Proceedings:
Graphics Interface Conference.
pp. 24-31.
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Theses
Jos Stam. (1995).
Multi-Scale Stochastic Modelling of Complex Natural Phenomena
Ph.D. Thesis, Department of Computer Science, University of Toronto.
June 1995.
155 pages.
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Jos Stam. (1991).
A Multi-Scale Stochastic Modelling Primitive for Computer Graphics
M.Sc. Thesis, Department of Computer Science, University of Toronto.
June 1991.
59 pages.
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Jos Stam. (1988).
Rendu realiste de surfaces par la methode du ray tracing
Licence Thesis (B.Sc.), University of Geneva.
October 1988.
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Other Publications
Jos Stam. (1999).
Evaluation of Loop Subdivision Surfaces
SIGGRAPH Course Note.
August 1999.
15 pages.
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Jos Stam. (1999).
Exact Evaluation of Catmull-Clark Subdivision Surfaces at Arbitrary Parameter Values
SIGGRAPH Course Note.
August 1999.
22 pages.
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Jos Stam. (1997).
A General Animation Framework for Gaseous Phenomena
ERCIM Research Report.
R047.
January 1997.
17 pages.
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Jos Stam. (1997).
Aperiodic Texture Mapping
ERCIM Research Report.
R046.
January 1997.
9 pages.
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Jos Stam. (1996).
Random Caustics: Natural Textures and Wave Theory Revisited
SIGGRAPH Technical Sketch.
August 1996.
1 page.
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Jos Stam. (1996).
Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures
INRIA Research Report.
Report Number 2847.
March 1996.
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