A number of projects in a number of areas are underway at Autodesk Research. Each project represents a significant area of research and lists published papers associated with the project. Teamwork is key element of our approach to tackling advanced research problems so you will often see co-authors on papers from a variety of groups.
Designing user interfaces for interacting with 3D data involves a number of factors that are not found in traditional 2D interfaces. In this project, we explore subtle yet critical aspects of 3D control and feedback. A number of research outcomes have been integrated into several Autodesk products and we continue to explore this complex area.
This project touches on a broad range of architectural and sustainability concepts, tools, and workflows. A common thread is the development of techniques to help users express constraints and to design emergent behaviour.
We are developing an advanced multiscale parametric digital human biomechanical model. A number of global virtual human initiatives are underway, but these efforts focus on medical applications, while our purposes are to support advanced digital ergonomics. As such, we start from the anatomical level and work towards sub-anatomical structures, only as they affect biomechanics.
One of the ultimate goals is to prototype and validate novel parallel computing frameworks to enable the development of next generation high-performance, scalable software applications, capable of tackling the ever-increasing complexity of real world engineering, design and digital media challenges.
Although existing digital design tools are extremely powerful, they have correspondingly steep learning curves. In our research we attempt to formulate more efficient and intuitive interactive tools by applying state-of-the-art computer graphics research.
The Learning project aims to investigate advanced techniques for assisting users in learning complicated applications. We are interested in a range of investigations from the scientific study of the human learning process to prototyping novel interaction techniques for improving the general learning mechanisms that can be applied to all applications.
Computer representations of geometry are at the core of most problems in digital design and fabrication. In the context of our tools research we explore novel approaches to geometry processing.
The nature and quality of interaction can be dramatically affected by both the input sensing capabilities and output display characteristics of an interactive system. We are interested in exploring novel input and output configurations to help guide and inform future system designs that may be deployed on a wider scale as these technologies mature.
Nucleus is a unified dynamics framework based on particles with constraints. The goal of this research is to unify all dynamics in a single solver so that things like cloth, rigid bodies and liquids all interact effortlessly.
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