Autodesk Research

Parametric Human

Part of the Digital Ergonomics Project

Currently, when designers build objects or tools with which humans interact, the digital prototypes they create cannot easily be tested against known human factors needs. By providing a digital human model to designers, the ergonomics of the digital prototypes can be tested and refined through simulation, thereby reducing the need to fabricate many iterations of physical prototypes late in the design process. Furthermore, if the digital human model is parametric and can represent a number of real human sizes, shapes, and motions, designs could be tested against entire target market segments.

For more information, please visit www.parametrichuman.org.

Recent Publications

Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey

Dongwoon Lee, Michael Glueck, Azam Khan, Eugene Fiume & Ken Jackson. (2012).
Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey
Foundations and Trends in Computer Graphics and Vision.
February 2012.
48 pages.

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High-Precision Surface Reconstruction of Human Bones from Point-Sampled Data

Jacky Bibliowicz, Azam Khan, Anne Agur & Karan Singh. (2011).
High-Precision Surface Reconstruction of Human Bones from Point-Sampled Data
ISHS 2011 Conference Proceedings:
International Summit on Human Simulation.
10 pages.

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