Virtual 3D environments have become pervasive tools in a number of professional and recreational tasks. However, interacting with these environments can be challenging for users, especially as these environments increase in complexity and scale. In this paper, we argue that the design of 3D interaction techniques is an ill-defined problem. This claim is elucidated through the context of data-rich and geometrically complex multiscale virtual 3D environments, where unexpected factors can encumber intellection and navigation. We develop an abstract model to guide our discussion, which illustrates the cyclic relationship of understanding and navigating; a relationship that supports the iterative refinement of a consistent mental representation of the virtual environment. Finally, we highlight strategies to support the design of interactions in multiscale virtual environments, and propose general categories of research focus.
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Michael Glueck & Azam Khan. (2011).
Considering Multiscale Scenes to Elucidate Problems Encumbering 3D Intellection and Navigation
Artificial Intelligence for Engineering Design, Analysis and Manufacturing (Cambridge University Press).
November 2011, 25(4).
pp. 393-407.
Special Issue on Representing and Reasoning About 3D Space.
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