How can we bring life to drawings?
Can animation be as easy and fluid as sketching?
Can we bring the world of animation and sketching, a little closer?
When we think of animation, we often think of it as an art and storytelling medium. Most of us experience dynamic media everyday, but rarely we create them. We are looking at animation with a different lens. A medium that helps us to express ourselves in everyday tasks beyond our verbal language. By making animation as easy and fluid as sketching, we intend to make dynamic drawings a powerful medium to think, create, and communicate rapidly. We believe that dynamic drawings will become a primary medium for art, design, and communication.
In collaboration with visionary artists, scientists, and engineers, our first project in dynamic drawings, Draco, is now available in iPad as Sketchbook Motion (announced as the best iPad of the year by Apple). Draco brings life to drawings with subltle, animated, timeless textures. Now, who would benefit most from the fluidity and communicative aspects of dynamic drawings? Educators? Or, Designers? Artists? Architects? Children? The answer is, ALL OF THEM! It already has! Our users have surprised us with their creativity, and pushed the limits of the tool. See some of the amazing and inspiring contents created by our beta testers.
Back in the 1970s, visionary computer scientist Alan Kay envisioned computer as a portable, universal, and powerful communication media for expression through drawing, writing, and composing. Considering the time, this was a radically different perspective. Kay’s idea is instrumental to our research efforts for realizing dynamic drawings as a powerful personal communication medium.
Sketchbook motion is a stepping stone towards this goal. Our subsequent research efforts looked into making these drawings interactive, classically stylized, and controllable. However, beyond art and communication, sketching is also a process, a way of thinking, a tool of thought. How can dynamic drawings facilitate powerful ways of imagination & design? These are important, critical questions worth pondering. For a design orientated company like Autodesk, this is even more pertinent and critical.
Sounds exciting? We are open to ideas, discussions, and collaborations with creators. Drop us a line if you are interested. We also have an excellent internship program for PhD students. If you're interested in participating in our beta programs for technology previous, please sign up using this form.
Rahul Arora, Rubaiat Habib, Tovi Grossman, George Fitzmaurice, Karan Singh (2018)SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ
Jun Xing, Rubaiat Habib, Tovi Grossman, LiYi Wei, Jos Stam, George Fitzmaurice (2016)Energy-Brushes: Interactive Tools for Illustrating Stylized Elemental Dynamics
Tovi Grossman, Fanny Chevalier, Rubaiat Habib (2016)Bringing Research Articles to Life with Animated Figures
Jos Stam (2015)The Art of Fluid Animation
Rubaiat Habib, Fanny Chevalier, Tovi Grossman, George Fitzmaurice (2014)Kitty: Sketching Dynamic and Interactive Illustrations
Rubaiat Habib, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George Fitzmaurice (2014)Draco: Bringing Life to Illustrations with Kinetic Textures